1983 - 1992
ChildWare / Epyx / Activision / SEGA
Computer Artist
1983-1985 - Childware
Using an Atari 800 joystick and homemade graphics tools, I was the sole computer artist on four educational software titles: Sea Speller, Alpha Build, and Number Tumbler for the Commodore64, and D-Bug for the Atari home computer.
Computer Artist
1986-1988 - Epyx Inc
As a staff artist and animator at Epyx, known for its Olympic Games and Street Games series for the Commodore 64 game system, I worked on titles including The Games: Summer and Winter editions, California Games, and Street Sports Soccer.
Art Director
1988-1990 - Activision / MediaGenic
As Art Director, I led creative teams in the conversion of game formats to keep up with rapid changes in technology, while at the same time, developing and implementing efficient production processes. A highlight of this period was leading the creative effort for the first 8bit, 256 color version of Shanghai II Dragon’s Eye.
Art Director
1991-1992 - SEGA of America
At SEGA of America, I was hired on contract to provide art direction and production management insight to the internal producer team, offering design guidance to ensuring timely product completion, and providing testing and user feedback.